Technical Artist | Mobile puzzle game created for Global Game Jam 22
Raveyard was created by a team of 6 Abertay University students in under 48 hours as part of the Global Game Jam. The game was developed for WebGL, Mobile and Windows. I undertook the role of Technical Artist in this project and was mostly responsible for the appearance of interactive UI elements and their corresponding animations, the lighting in the main game and the disco tile shaders.
I designed a tool that would control the individual behaviour of a grid array of disco tiles. Unfortunately, with the short amount of time for this jam I decided it would be quicker to hardcode the behaviour into a mesh. However, I returned to this tool afterwards and created a shader that allows developers to create disco flooring at any scale.
A procedural disco dancefloor shader I developed for our Global Game Jam Submission, Raveyard!#AGLJam22 #GGJ2022 pic.twitter.com/kCUXz7LIZ8
— Innes White (@InnWhite) January 31, 2022
I also worked on most of the UI. I would replicate the core gameplay mechanic of flipping grave tiles to colourful disco tiles in the UI.