Bubble Shader in Unreal Engine 5
Solo | Bubble Shader Graph in UE5
2026-01-23 12:00:00 +0000
Overview
As an exercise to demonstrate my breadth of shader knowledge, I decided to create a bubble shader that would cover several common shader features such as:
- Custom Lighting
- Dynamic Vertex-Displacement with realtime normal recalculation
- Refraction & Transparency
- Tri-planar mapping
As part of this exercise, I created the shader from a base Unlit shader and built the lighting from scratch. This is in part to demonstrate a lighting knowledge, but it also gives me finer control over the lighting and performance.
The Details

NOTE: 23 January - Documentation covering the details in progress. Will be available shortly.