Bubble Shader in Unreal Engine 5

Solo | Bubble Shader Graph in UE5

2026-01-23 12:00:00 +0000


Overview

As an exercise to demonstrate my breadth of shader knowledge, I decided to create a bubble shader that would cover several common shader features such as:

  • Custom Lighting
  • Dynamic Vertex-Displacement with realtime normal recalculation
  • Refraction & Transparency
  • Tri-planar mapping

As part of this exercise, I created the shader from a base Unlit shader and built the lighting from scratch. This is in part to demonstrate a lighting knowledge, but it also gives me finer control over the lighting and performance.

The Details

Full Shader Graph

NOTE: 23 January - Documentation covering the details in progress. Will be available shortly.