The Bureaucrat's Battle is a video game I built to explore the bureaucracy of war.
I drew inspiration from Lucas Pope's Papers, Please, a game that has the player act as an immigration officer in a fictional, cold-war era country. Through the basic and repetitive task of checking immigrants’ passports, the player is bombarded with moral dillemmas and the consequences of their actions.
However, where Papers, Please uses the gamification of bureaucracy to reduce the distance between the players’ actions and their consequences, The Bureaucrat’s Battle aims to use bureaucracy to further the distance between action and consequence.
By juxtaposing mundane office work with military surveillance work, The Bureaucrat’s Battle plays down the importance of the players’ decisions.
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